State of the Preview Weekend
Posted on 2008-08-25 10:10:56 by
Mark addressed several things today on the Vault Forums, in regards to the Preview Weekend. Confirming that Pet classes and Mob AI is severely broken right now, but they are working round the clock to get a solution up and running for the next test build. Read on to find out what else he has to say:
Folks,
I'll be expanding this as the weekend goes by but here's where we stand right now in terms of some of the issues that have been discussed, tossed around, thrown like a spear at our heads since the Preview Weekend started:
1) We peaked last night at around 30K concurrent players across our servers, that is obviously a great number. During that time the servers performed extremely well in terms of CPU usage and we never once came close to max usage so we know that we will meet our server cap populations for launch.
2) Regarding overall server stability we've pretty much exceeded our expectations. We've only had two full server crashes across all servers since we began. Neither crash was due to player load, CPU overload, code going brain dead,etc. but due to a minor issue on our part. The same is true for region crashes of which we only had two. Unfortunately, we had more scenarios crash (20) than we like but the number is still quite low considering we've been running 15 servers for more than a day.
