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Warhammer: My initial thoughts summed up

Posted on 2008-08-22 11:59:01 by

One as my main and the other my secondary. Although, I'm probably in the minority there. While I can't speak to the Choppa -- seeing as how Greenskins are still under NDA -- I can say that I never even got a chance to play-test the "raw meat and potatoes-stuffed" Black Guard. Thankfully, the lack of a Dark Elf tank doesn't break the game. Far from it really, since all the classes are surprisingly flexible within reason in concern to their core role. Essentially, Warhammer Online seems to be balanced enough to handle the lack of a core class, which is a testament to the balancing Mythic has done up to this point. You can bet that I'll be waiting patiently for the day when we get our "Black Guard" patch, though.

So here are my initial thoughts summed up: Dark Elves -- so far -- are a wonderfully fun race set in a creatively crafted MMO with some rough edges. A whole lot of what's been promised is there, though: Public Quests, smart kill quests, cleverly entertaining quests, the Tome of Knowledge, open world RvR and engaging Scenarios. Within the first five or eight levels you're going to see and experience all of these things. Thankfully, there's still more for me (and you) to experience. I haven't yet gotten to experience living guilds, city raids, high-level RvR and or high-level Public Quests. Lets not forget the other two Destruction factions, either. So consider this a tentative thumbs-up and watch Massively over the next week or two for plenty more discussion on the game.

 
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