What part of WAR in Warhammer is most intriguing to the guild?
Posted on 2008-08-20 16:43:14 by
Although we loved the idea of the three realms, a duality can also work if engineered correctly. Warhammer presents a PVP based combat system that we are familiar with that would include open field combat, group combat, and RVR (realm vs realm) combat. These elements are all missing in wow, save the group arena combat. Although many people asked for it for years Mythic never caved to the 8-man group instanced fights. I think this was a wise decision primarily because although group combat may be what we were looking for the thrill of being steam rolled by 2,304 albs was always eminent – which was half the fun. Sometimes you got zerged, and fewer times you kill the zerg.
The design of the game, additionally, which includes zone combat similar to a board design – not allowing certain advancements on capital cities without first achieving the previous zone(s), will create a dynamic fighting zone every day. Surely there will be Emain and Tauren Mill equivalents, but the fight will not solely be in one zone because the objective is constantly changing. These additional objects create fantastic scenarios for players to venture into these zones and boost AA’s PVP points. Thanks guys!
