Warhammer: The Item Team
Posted on 2008-08-13 14:18:10 by
The Item Team has been busy, and let me say, you got to be a huge lewt whore (all-in-good-fun) to make it on this team. They are doing what an itemization team does, itemizing new content. Normally, this is what itemization entails, but providing so many rewards is a huge undertaking. While it might be frustrating to keep hearing, "we're busy making items" every update; the team does dig-deeper into how their itemization process works to help give everyone a better idea of the process.
Every quest that gives a reward has 24 different items developed for each one. This doesn't mean players will have 24 rewards to pick from, but that every quest in WAR will be tailored to your career. So, players will have some optional rewards, and, hopefully, they won't all be junk. This same creation process is also done with influence rewards. The item team goes on to explain that monsters are dropping appropirate loot and not cloth pig-hats, because cloth pig-hats don't have enough armor class. The other thing that is discussed is loot for the Public Quests, remember these rewards were getting overhauled as the public quest rewards were sucking according to early reports from some beta testers. The real brand-spanking new information the team has to reprt is that the first iteration of the Trophy system is finally in testing.
