The career of the Ironbreaker
Posted on 2008-08-11 16:25:30 by
Species:
Dwarf
Career Type:
Defensive Tank
Specialties:
Axes, Hammers, Shields, Heavy Gromril Armour, Grudges
Appearance:
Ironbreakers are clad head to toe in thick Gromril armour. They wear full helms and are often seen carrying a shield in conjunction with their weapon of choice.
Lore and Description
Ironbreakers have the most dangerous job in Dwarf society; they are guardians of the underworld. The survival of a Dwarf hold is often determined by its wealth and Dwarf wealth is in the riches of the earth. Naturally, the Dwarfs dig ever deeper in search of more precious metals and eventually encounter more than just rocks and metal: Night Goblins, Skaven and other wicked creatures make their homes below the surface as well.
It is the Ironbreakers who patrol these dark regions in the deepest corners of the earth. Because of this most dangerous of tasks, they are given heavy suits of Gromril armour and fight in an extremely defensive style. They are there to hold the tunnels, mines and passes against teeming hordes of creatures while their allies can seal off these discoveries with demolitions or massive doors. In surface combat, the Ironbreakers form the toughest and most determined defensive infantry in the Warhammer world. Few enemies, if any, can break through a wall of Ironbreaker shields.
Playing this Career:
"Just out from the tunnels eh? Bloody hard fighting in the dark it is! Well it's not much better here laddie! Just like in the tunnels, as an Ironbreaker your goal is to get between your friends and your foes and use your defensive skills to hold the line. If you can’t immediately find a Greenskin, or they are avoiding you, make mental grudges and you'll see what happens, ha! Your grudges make you a problem they can’t ignore for long, as you grow more powerful in your defence of your allies. Even when you have no allies to protect, we Ironbreakers are used to being alone, outnumbered and in the dark. As long as we have enemies within reach of our axes, we will be fine."
Fighting this Career:
"Oi! Da 'Ard Stuntie is well...umm 'ard! You can bash 'em, kick 'em and chop 'em and he will still be standin'. And don't you try to run around him eitha! All dat runnin' from a proper fight causes him to get right mad...so mad dat he will be twice as 'ard as before! Da best way of killn' da 'Ard Stuntie is with da WAAAAGH! magic and arrerz. Lots and lots of arrerz! Hit him from a long wayz away!"
